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  • Screamfest 2018 Review

    In and amongst the scream parks, scare mazes, Halloween events and shows which populate my calendar in the dizzying month of October, there’s one event I have a great fondness for; where, for a sentimental Halloween lover such as myself, the evening is such a delight that I could sit and people-watch for hours. Where else could you find two old ladies drinking cups of tea while the theme from Halloween blasts from the sound system and teenagers are chased around by a guy in a clown suit. This event is Screamfest, a Halloween spooktacular at the National Forest Adventure Farm in Burton-on-Trent. Featuring a slew of terrifying scare mazes and a selection of charming games and sideshows, and not forgetting DJ Duckpond, Screamfest genuinely has something for everyone, including us thrillseekers! So we ventured in to sample the scares of Screamfest 2018… Insomnia You thought you were entering a scare maze – you thought wrong. This is immersive horror, a fully theatrical experience blended with some traditional spookhouse scares to keep the adrenaline pumping. We knew from the queue line that this would be something special; a mini setpiece featuring a mother and child, which flowed into the first scene, really grabbed our attention. From there, we found ourselves in a hyper-real dream dimension where the acutely terrifying elements of a child’s nightmare materialised right in front of our eyes. This attraction cleverly harnesses a very specific feeling and projects it onto these scenes; a unique feeling of terror which could only be spawned from a child’s overactive imagination. Something no child is safe from, yet it doesn’t physically exist. This attraction excelled in delivering that sensation – one particular moment involving the mother really pulled the rug from under me. As we made our way through, the theming and sound design came together in a horrifying tableau (in which I saw a little of the Babadook, amongst others) and I was spellbound. The only minor downside was the first room – more people from the queue piled in halfway through the first scene, which threw the tension off slightly, and resulted in them missing half of it. Demonica Dark mazes can work; I’ve been in attractions before which featured minimal theming, black walls and basic lighting effects – essentially a basic platform for the scareactors to work their magic. Unfortunately, this dark maze is still missing the mark for me. As with last year, I was impressed by the exterior theming, and the first room worked perfectly. But once again, the door opened and the experience fell a little flat. I ambled around for several minutes before I saw a scareactor. There were countless empty wall panels, which was a huge disappointment; all I saw were a couple of scareactors around corners, so I quickly acclimatised to that. Some scareactors in the panels would have helped to mix things up, and that’s essential in a minimalistic maze such as this. By the time we reached the cage maze, I’d seen 2 or 3 scareactors, and it was a little too easy to see my way around; I could even see a scareactor gearing up to get me. Mind you, the attraction featured a certain seasoned scareactor prior to entry; an absolute favourite of mine, and that made my night. Love Hurts There’s always a great atmosphere in the queue line for this attraction. Themed around a grungy rock bar (The Diced Heart) there’s always good music playing and lots of band posters to look at, along with a bar area adorned with fairy lights and proscenium arch bearing a huge Love Hurts logo. The theming is this attraction’s strong suit – starting with the foul toilets and into the sewage works; the sets are so intricate throughout this attraction. We had a great run, with some energetic scareactors taunting us – although I didn’t see a scareactor in the green mist, which was a shame as that’s a great effect. There was one lurking, but they scared the middle of the group as I was exiting at the front (multiple actors in here would have solved this). The lighting shattered the mystique a little in the final scene; I’m wondering whether the professor looks scary enough to be bathed in bright light before running at us; but this is wholly subjective. It’s still an effective ending which works well with any group size. Día de los Muertos Mexico... cartel crime... in a scare maze? An escaped criminal, a chop shop, people shooting at you, walls riddled with bullet holes? I'm not a fan of this theme. Some would argue that the Día de los Muertos theme alone is culturally insensitive, but for me, that portion of the maze is where this attraction is at its best. Upon arrival for the celebration, the village is so beautifully themed, and the ‘lost souls’ portion works so well in and amongst the corn. Mild scares, but really quite charming and enchanting. I’d have liked a jump scare or two in the strobe section; aside from that, this is much the same as before. The ride to the entrance, perfunctory as it may be, still features some of my favourite elements of the entire event: the van, with the addition of the newsreader, is a wonderfully inventive setpiece.

  • Ghoulies X Review

    Ghoulies is a year-round live action horror attraction in the centre of Liverpool, with an adjoining horror-themed bar, which the attraction itself exits into. The attraction has been on my list for some time, and with a trip to Liverpool finally on the cards, we had to check it out! We booked onto a tour and headed into the adjoining bar to await our start time. Our favourite rock & metal tunes were blasting and the staff were serving up some absurdly instagrammable drinks. I could have stayed in there for hours. Nevertheless, our time slot came around so we made our way to the attraction entrance. Ghoulies offers a family friendly tour earlier in the evening, the Haunted House experience, and an over 18s tour later in the evening, Ghoulies X, which we opted for. Ghoulies is advertised as a full-contact scare experience, however they do offer wearable glowsticks which serve as a signal to the scareactors that they shouldn’t touch you. No glowsticks for us of course. But as we found out later, full-contact didn't necessarily mean what we thought it would. As we entered the attraction, I was instantly impressed. Themed corridors and lighting set the scene for the first scare, which landed perfectly; little did we know, the intensity was about to increase exponentially. Drop panel scares and dark corners soon gave way to a proper introduction to the monsters, who were eager to toy with us, both physically and mentally. Certain characters made their entrance, including Stabby the clown, whose unhinged manner was extraordinarily convincing. Things quickly became tense as we were separated and lead off; I myself was about to pay a visit to the dentist. And this is where things got very interesting. The densest room setup is perfectly configured for some serious victim intimidation. A tilted chair, with my head at the downward point, meant the dentist could loom over me as though he were ten feet tall. And loom he did; his horrific mask seemingly magnified. Add to this a blinding light for disorientation, and this scene WORKED. It delivered, big time. I’ve sat in similar scenes before, but none have packed this kind of punch – I mean that figuratively and literally. Out of nowhere came a bonk on the head, and bites on the leg. I left the room in a somewhat pissed-off daze, my shirt adorned with a sticker to congratulate me on making it through his treatment. After being instructed to bend over a chair for some light whipping (yup) we continued our journey. Highlights included a chaotic clown room and corridor with hanging bodies, the scareactors were ruthless at every juncture. Their energy flowed, gathering momentum, and the intensity never dipped. The finale was well constructed, blending comedy with yet more shocks, however the lighting in the final room was a little bright. However, to some readers, my complaint about the lighting must seem downright trivial when positioned in the same paragraph and a comment about whipping. Am I going to address that? Yes. Yes I am. En route to Liverpool, my friend Zoe and I were engaged in a conversation around what constitutes an ‘extreme’ attraction. We’d discussed it before, but the advent of aggressive experiences utilising direct infliction of pain has shifted the conversation for us. Rough handling, we’d decided, wasn’t linked; we’d had plenty of full-contact scares in mainstream attractions. The word ‘pain’ is a gamechanger, and for me, the intentional infliction of it crosses a line. In extreme events I've done in the past, the pain was incidental, i.e. the result of a stress position. No one was physically doing anything to me - it was a result of what I was being told to do. I maintained that this didn’t constitute direct infliction of pain. Zoe disagreed. What we did agree on is that pain is a weird element, and something we’re still getting our heads around. As I alluded to, I wrongly assumed that 'full-contact' meant grabbing/rough handling. The biting and hitting in the one-on-one dentist scene was downright bizarre to me, but it didn’t detract from my enjoyment of Ghoulies X. Had the intro video specifically mentioned biting/being struck in any way, would I have asked for a glow stick? Most likely. Was it OK? I’m not sure. Does Ghoulies X do exactly what it says on the tin? Yes, it was absolutely terrifying, but in spite of these elements.

  • Diary of a Deceased Review

    Sitting in the large entrance hall of Mexborough Business Centre, Lee Conway, of Faceless Ventures UK, spoke apprehensively of his recent foray into script-writing for Diary of a Deceased. A basic writing process of some description is necessary for any production, even a simple scare maze. But uninterrupted dialogue to advance an actual narrative is a step further. Now, on the fringe of immersive theatre with an audience who are hungry for challenging content, Lee and the rest of the team are going to have to get comfortable with script writing, and fast. They could be in this for the long haul. The premise for Diary worked perfectly within the format of the show. A cadaver - John Doe - had been brought into a morgue. No real name, no identification. All he had with him was a diary, with all but 4 pages torn out. These 4 diary entries detailed specific periods in his life. Detailed the horrors he'd been living with. Through these pages, were were taken on a journey into darkness; seeing the world through his eyes, experiencing his torment and suffering. Each setpiece of the show represented a different diary entry; a different phase, beginning with childhood and moving through to the final stages of his tragically short life. The diary element was the backbone of the show; it told a clear story which we moved through at a good pace, exploring the nightmare of John's words brought to life. There were two setpieces in particular that stood out for me. Firstly, the childhood scene, in which a young John invited us into his makeshift den. His place of refuge from the visions that haunted him. Or so he thought. Toys littered the floor, drawings adorned the walls. It was deeply unnerving to inhabit an innocent child's space and then witness it being invaded by such dark forces. The use of sound in this particular scene was incredibly effective. The second standout scene was later in John's life; he'd tried to flee his demons by moving overseas, where he then fell in love, only to discover that he had escaped nothing; the darkness had followed him. We witnessed his lover's grief when she realised that even she couldn't save him, and despite her love for him, she had to let him go. This scene was particularly eerie, thanks to the lighting, the actors' movement, and a warped piece of music, which (for several reasons) added a level of menace. The final scenes of the show featured more traditional scare tactics as we got up close and personal with the demons which haunted John. These scares were quite jarring, especially when paired with the emotional theatricality of his lover's goodbye. I would have liked to see more subtlety here; the scary moments were very effective, but they clashed and deflected from the poignancy of the subject matter. As we progressed towards the last page of the diary, it became evident that John simply couldn't bear the pain of his own existence, and chose to take his own life. For me, a compelling aspect of the show was the ambiguity around the demons that caused this. Was he being haunted by something other-worldly? Was he suffering from undiagnosed psychosis? Or could it be a combination of the two - was he driven mad by the darkness that engulfed him? This enhanced what was already a deeply thought-provoking presentation. Overall, Diary of a Deceased was a triumph; a beautiful production created with care and a great deal of imagination. The actors' command of each scene was masterful, navigating the scares, the sadness, and moments of silence which brought gravity and depth. I hope the show will resurface in one form or another, so that a new audience may experience its artistry.

  • Alton Towers Scarefest 2018 Review

    After saying goodbye to Terror of the Towers, we knew our visit to Scarefest this year would be bittersweet; there was the sadness of knowing we wouldn't be venturing into the gothic ruins, tinged with the excitement of knowing we had a brand new experience ahead of us: Project 42, the new addition to the lineup. With all other mazes returning, we were keen to see how they compared with previous years. After experiencing a few of our favourite rides and enjoying a brilliant performance by the Alton Ancestors, we readied ourselves for the onslaught of scares, fortified by cheesy chips and warm doughnuts. Altonville Mine Tours: Uncover the Legend of the Skin Snatchers For me, Skin Snatchers is an attraction which could easily rest on the laurels of the glorious, manic insanity of its previous years. Or so I thought. Sadly, this time it felt more akin to a second year Sub Species; a phoned in, toned down, sterile scare experience. Scareactors appeared, disappeared, then reappeared in an almost mechanical manner. Gone are the days of being mercilessly pursued through the tunnel, or being dragged away from my friend whilst screaming and laughing hysterically. There are certainly elements of this maze which continue to impress, such as the cinematic theming and accumulative sensory assault via the superb effects. We did get a little more attention than usual in the suit corridor, which is one of my favourite scenes irrespective of a scareactor presence; I love the claustrophobic sensation of squeezing through them while being stared at by the dead eyes in the masks. It's also worth mentioning that the two scareactors we encountered prior to entry were some of the best I’ve seen – they nailed the incestuous hillbilly vibe with gusto. Nevertheless, the experience this year lacked the audacity and energy which made previous years so exciting; I've come to expect more from Skin Snatchers than a few jump scares. If this maze returns for 2019, I sincerely hope they crank up the crazy. Sub Species: The End Games In 2014 I asked whether Sub Species is worth the roll of the dice for the chance of a crazy experience. Scares are largely subjective in any attraction, and are dependent on disposition and state of mind (although I believe a good attraction can override this). Sub Species is dependent on these elements too, but the content of the maze itself also depends on many other factors, and thus varies from person to person. The route you're taken on, how lost you get, who you're thrown in with (literally) and for how long - many random combinations which add to the chaos and thrill of this maze. My experience this time around was a huge improvement on last year - is this the roll of the dice, or perhaps the addition of more scareactors? Hard to say, but I'd lean towards the latter. The attraction still feels toned down compared to its inaugural year, especially in the scene with the numbered doors, but beyond that, I got some pretty memorable moments this year. I unintentionally did some of the scaring myself, and that was fine by me. The reactions of the younger guests upon being separated from their friends are always entertaining. I spent a good portion of the maze alone, which is a huge plus, and received some pretty intense target scares as I hopelessly scrambled around in the darkness. Sub Species was a laugh & scream out loud experience this year; hopefully it wasn't just luck. Project 42 Following the removal of Terror of the Towers, I had high hopes for Project 42. The attraction is housed inside the disused Sub Terra building, which features existing theming and a built-in maze layout. In the years that Sub Terra has been non-operational, it seemed a great shame to me that such an atmospheric space was hidden from view, so I was thrilled to see it being repurposed. During the intro we learned of the Project 42 backstory (very 28 Days Later), and were told of certain mission objectives. The exterior theming featured a military style tent, tarpaulin and webbing; Phalanx had been deployed in the midst of a crisis and these elements proficiently conveyed that. As we made our way inside, I was pumped to see this attraction burst into action. I waited for this. And waited. Then, after a period of waiting, the attraction was over. It's advisable to keep one's expectations in check; perhaps I was foolish to be expecting something more than a few scareactors poking their heads out of various crevices and directing noise in our general direction. The live elements were sparse. One or two scareactors landed effective scares, but the remaining interactions were perfunctory, as though certain scareactors were simply waiting for an opportunity to be seen. One or two setpieces were so detailed, they seemed like ideal opportunities to utilise misdirection and deliver a scare from the other side, but sadly there were no such features here (perhaps due to the constraints of the space). I'm a huge fan of interactive elements, so I was confused and disappointed to see the mission objectives fizzle into irrelevance. The real disappointment came at the end. Prior to our experience, I'd heard a snippet of the finale from outside the building. It sounded intense, like a mixture of scares and Phalanx operatives shouting in peoples' faces, à la the Sub Terra intro & outro. Sadly, upon entering this scene, there was no one in my face (I assume the shouting was part of the soundtrack), and the figures positioned on the clever multi-level platforms were static; I don’t see the point of this setup without multiple scareactors utilising it to scare from different angles. One scareactor on the platform limply reached towards us as we ambled through, without even a hint of panic. The Welcoming: Be Chosen The Welcoming was a highlight for me last year. Confident in its intricate visual presentation, this attraction utilises a plethora of beautifully details props and scenes to take guests on a journey. The only real downside for me last year was a hooded follow-the-rope segment, which thankfully has now been abolished. Once again, I was blown away by the aesthetics of the village from the moment we entered. Scareactors were sparse initially, but our encounters in the final scenes certainly made up for this. We started off in a fairly large group, and yet somehow exited as a two, which allowed for a lot of attention from the inhabitants. This really elevated the experience for me. At certain points I was genuinely worried that we might have been screwing up their throughput, such was the duration of our stay in the village. They were all over us; fascinated by our modern garb, and refusing to let us leave. The finale of the maze was hugely enjoyable, and set the stage perfectly for our nighttime ride on Wicker Man. If major scares are your top priority, then I can see how The Welcoming would disappoint - it is a richly theatrical walk-through experience with themes of folkloric horror, with the goal of transporting you rather than terrifying you.

  • Is There Anybody There Review

    ‘Is There Anybody There’ was billed as a horror-themed immersive theatre event in Mexborough, created as a collaboration between Faceless Ventures and Carter's Magical Events. The show was centred around a ghost hunt with renowned (yet disgraced) paranormal investigator Victor Hughes, who had come out of retirement to present a new investigation for us, a select group of 'competition winners'. Upon arrival we joined Victor for an exploration of an old building, in search of evidence for a world beyond our own. Victor explained to us that we'd be conducting a series of experiments inside the building, which used to be a school. After a few introductions and instructions, he led us down a darkened stairway, to begin our first experiment. The building’s history had been incorporated into the show, which added some interesting realism, but I felt certain backstories were unnecessarily convoluted as a result of the school theme. The backstory about corporal punishment is a notable example - it distracted me, thus taking me out of the experience momentarily. As the event was set in an old building, the hauntings could just as easily have been generic, especially given the fact that a (superb) twist at the end of the show implied that perhaps none of what we were told was to be believed; we'd been lured on false pretences, arguably rendering the previous scenes/backstories redundant (depending on your point of view). I’d have loved to see this idea embedded even deeper into the show – for example, a 'sham' ghost hunt, completely devoid of activity to the point of being comical; an exercise in futility which we would only come to understand the real reason for at the end (and would be all the more climactic as a result of the farcical failings beforehand). The paranormal activity scenes were extremely enjoyable in their own right, and well executed for the most part, but a dash of irony would have made the final reveal all the more delectable. The aforementioned twist elevated this production beautifully; lighting, sound, and the actors’ commanding presence all worked to create a dramatic scene which unambiguously and ferociously tore down the curtain between our world and the spirit world; a curtain we’d only peeped through during the previous scenes. For a time during this scene, we simply observed the sinister character as he revealed his identity and intentions; this was an effective respite from the audience participation beforehand, before gradually bringing the audience back into the show. It was tense and extremely engaging, and the insider did an amazing job here too. Bursts of pure performance, such as that one, enhanced the theatrical edge of this show. Something I'd have loved to see, which would have further enhanced the theatricality, would’ve been the incorporation and repetition of the title, ‘Is There Anybody There’. This haunting question could have been spoken aloud repeatedly in each room, or even flipped completely to take on new meaning; with the use of some mangled EVP-style audio on a tape recorder, trapped spirits or even people from another dimension could have been asking us, the audience, that very same question. Playful elements such as these would have chipped away at the ‘ghost hunt’ formula until that stand-out final scene smashed it it altogether. As far as the immersive aspect goes, this is where the ghost hunt formula becomes something of an issue. I didn't feel that crucial sense of being drawn into anything. In comparison, an earlier work by Faceless Ventures, Diary of a Deceased (which was set in the same building), featured certain scenes which were ten times more immersive than this. That show delivered a sense of stepping into a story and immersing ourselves in its invisible pages. The show was all around us. Characters interacted with us, but the boundaries of reality were blurred by these interactions; they didn't know us, our presence wasn't always directly acknowledged. We were equal parts guests and participants, like a surreal yet tangible dream. That is immersive theatre. The problem with a ghost hunt formula is that the actor(s) would be interacting with the audience regardless of the context of the show, so the main immersive element is already a given expectation. It doesn't translate well into a performance. The second issue is that to a non-believer such as myself, setting the final scene aside, there was no difference between this show and any other ghost hunt I may partake in. It's ironic to claim that a show themed around the paranormal was too deeply embedded in reality to be theatrical, but on this rare occasion, this was the case.

  • Top 5 in 5

    In the spring of 2013, I started reviewing scare attractions. Five years have passed; five Halloween seasons have been and gone. And so, on the eve of our sixth October, I decided to look back on my top five moments in this gloriously terrifying field of entertainment. The most memorable moments of fear and dread, laughter and exhilaration; of feeling alive and briefly existing in a world so transcendent. Here's my top five in five, and in no particular order; some of these experiences do not compare with each other in the slightest, so the task of ordering them was far too great!   1) You, Me, and a Scary Story Horror Souk 2014 This experience ran as part of a collective theatrical installation housed inside an old department store. The theme for the event was horror, and the set-pieces varied greatly in terms of their presentation, level of audience participation, and interpretation of the theme. All were deeply immersive, raw, and wonderfully unique. The standout was a piece titled You, Me, and a Scary Story. Participants were blindfolded and lead into a pitch black room, seated on a chair and shut inside, completely alone. With a small torch to light my way, I was fed instructions from the narrator via an audio feed. The room contained a dresser with objects inside the drawers, objects which told a scary story, and yet the experience focused on the stories that we ourselves create; the way we fill in the gaps to make sense of the unexplained, and how we perceive mysterious events in our own minds. The above picture is a still taken from a video clip of my experience - there was a small night vision camera housed in the corner of the room. Watching the clip back, it's obvious I was scared. A simple yet incredibly effective show.   2) The Execution Scene Slasher, Screamfest Burton 2014 This terrifying scare maze departed Screamfest’s line-up in 2015, so I’m thrilled I got to experience it before its final show. Slasher was themed around a convicted serial killer, and his execution via the electric chair formed the opening scene. We were seated in the gallery with the window to his execution chamber directly in front of us. We anxiously awaited the proceedings, knowing all too well that something horrifying was about to happen. I've always found electric chairs to be somewhat disturbing beyond the obvious reasons, so the tension was unbearable for me in this scene. Amidst sudden lighting and sound effects, the killer broke free; he lunged towards the audience, and we ran screaming out of the room. This heart-stopping intro gave way to a deftly designed scare maze, competent in its delivery with well positioned scares and enthusiastic scareactors. Perfectly executed, you might say.   3) Abandoned at The Gates Snuffhouse (After Dark), Scare Kingdom Scream Park 2016 Extreme attractions aren't for me - although recent events which have utilised intentional infliction of physical pain have redefined what many of us would consider an extreme attraction. Irrespective of definition, the relationship between scare attractions and extreme attractions has always been disjointed in my eyes. To me, these experiences aren't scary. Snuffhouse was so intensely draining that I reached a point where my body couldn't muster any more adrenaline to push me through, and I felt myself shutting down. The reason I attend scare attractions is to experience the opposite state. Nevertheless, Snuffhouse brought with it one of my favourite moments in the history of this website. After many gruelling hours, we were told we'd reached the end of our challenge. We were thrilled. Our tormentors had other ideas. We were hooded once more and led out into the darkness, completely devastated by the quashed flicker of hope. We knelt on the ground, exhausted and shivering, and awaited our instructions. However, all we could hear were footsteps disappearing into the night, then silence. With great trepidation, we slowly lifted our hoods. The tormentors had gone, and we were alone at the gates of Scare Kingdom. The experience was indeed over. My elation was indescribable, exponentially heightened by the fake ending, which brought with it the thrill I'd been craving all along.   4) Walking Through The Ward The Sanctuary, Alton Towers Scarefest 2013 The Sanctuary scare maze was a brief addition to the Scarefest line-up, intended as a tie-in with the opening of The Smiler. However, to consider it solely as such would do it a great disservice. The Smiler connection was disposable; the brilliance of this maze laid elsewhere. The cinematic theming of The Sanctuary clinic was unequivocally immersive, and despite the garish characters and nightmarish scenario, it carried a creeping sense of authenticity, like stepping back in time to witness a highly questionable clinical experiment in a facility from the 1950s. It seems outlandish, but consider the fact that electric shock therapy was a thing and you’re in the right mindset. The concept of the Sanctuary was a treatment overseen by a character called Dr Kelman, an white-coated authority figure experimenting with patient obedience. The walls of the clinic were adorned with real life psychologists who had also dabbled in that field. I was spellbound upon entering this attraction; even more so upon entering the ward section. Neat rows of beds, with white sheets, each slightly obscured by ominous curtains. A mangled patient in the centre of the corridor, daring us proceed. A pungent smell burning my nostrils, and that special combination of dread and irresistible curiosity to see what lay in wait.   5) The Mel Gibson Incident Cracked Survival Experience 2015 This controversial extreme event has truly outgrown its beginnings; as of now, it's a successful entity and a loyal community in and of itself. Prior to the show's debut, press were invited along for a special preview. Many declined. Those who accepted, including myself, were informed of the conditions to which they must agree: no specific details of the event were to be communicated in their coverage. Apparently the task of reporting in this manner was insurmountable; all of them refused, except me. Undeterred, Cracked producers decided to press on with my solo show, and took the opportunity to use me as a guinea pig, testing out the various scenes and challenges. One such challenge involved being shut inside a large box with a TV screen in front of me. I was given a pair of headphones and told to focus on the screen; I was about to play a game. I was left alone in the dark, the screen flickered on. I don't quite know what I was expecting, but I know what I wasn't expecting, and that was Mel Gibson. Yet there he was, in his US Army uniform, leading his battalion into Vietnam. I sat and watched this brief scene from the 2002 hit film We Were Soldiers, until one of the actors realised they had pressed the wrong button on the DVD/VHS combo television. As hilarious as this incident was, I am honoured to have that memory; it was a warm reminder of the human effort behind any attraction. We all make mistakes, and you should look upon your own with kindness and good humour. The Mel Gibson Incident helps me to remember that.

  • Scare Kingdom Scream Park 2017 Review

    Now in its ninth year of fear, Scare Kingdom Scream Park has thrown open gates once more, inviting guests to experience seven terrifying attractions in sequence (assuming they make it to the end). Combining live scareactors with special effects and jaw-dropping sets, plus roaming characters and a fully licensed bar, the UK’s top rated scream park never fails to deliver on Halloween fun. So breathe in the cold night air and brace yourself for an evening of terror; the season of screams is upon us, and Scare Kingdom awaits you with fervent anticipation. And if you literally can't imagine anything worse, then simply read on to experience vicariously... sLAUGHTER As we entered the waiting area, listening to the usual shrieks and screams seeping out from behind the black curtain, I became aware of a new sound; something I'd never heard from that room before, and couldn't quite place. We promptly lined up and were treated to a Scare Kingdom style welcome, where we soon discovered the source of the unusual noise. Unlike last year where the first character's theming didn't fully translate, an effective backdrop and word of an escaped clown was enough to get things going in this scene. A great element of sLAUGHTER was the way in which the opening character kicked off a sort of 'scareactor relay': an introduction to the next character we'd meet, and so on. This was a great way of linking different areas of the park together. The Sickness 2: High Hopes Hospital My favourite attraction from last year is back! A newly built facade really added to the excitement as we approached. We were warned of the unspeakable experiments being carried out in High Hopes Hospital, and the terrifying sights we would encounter. The script really delivered here in terms of amping-up the sense of dread. Our adrenaline was pumping as we navigated the foul wards, and I felt completely immersed in the environment; a seamless combination of nasty sights, sounds and smells portrayed the appalling conditions of the hospital. Positioning was everything this year, as most impact scares seemed to target the front of our group. The bed scene passed us by a little bit, but the scares came thick and fast as we entered the 'isolation chamber'. The finale utilised a classic, albeit somewhat formulaic scare tactic. But they're classics for a reason - the formula works. Manormortis Ghostkeeper Resplendent in gothic detail and alive with technical wizardry, the custom-built Manormortis is the dark jewel in Scare Kingdom's crown. This year, it featured an eccentric collector of ghosts, with each room serving as a space to exhibit his supernatural treasures. As expected with more of a narrative-driven experience, the actors stole the show. The girl on the stairs gave a chilling performance; costume, lighting, soundtrack and movement all came together to create a perfect moment which was both scary and beautiful in equal measure. Speaking of scareactors, the actor in the furnace room deserves a special mention. He made a great effort to keep the scene moving amidst heckling and constant interruptions from an inconsiderate group. Prey Following the larger sets and wordy script of Manormortis Ghostkeeper was Prey, the opposite in many ways. Prey was a series of jump scares in rapid succession, in a darkened environment. This created a nice contrast. This attraction made efficient use of tight spaces to create a sense of unease, and the vampires lurking within were well positioned. Scares came from the sides, which created more opportunities to scare the middle and back of the group. Short but effective, Prey was a fun sideshow which kept the energy up between the larger attractions. Body Snatchers In this attraction, the opening scene alone was enough of an indication that we were in for something special. We walked onto a stunning set, themed to cinematic standards, clearly created with great care and attention to detail. Our opening actor was so engaging and convincing, he elevated the scene even further. I was beyond sold before we even began. Themed around 'Brimstone & Black's Funeral Parlour', Body Snatchers was a chilling journey through classic horror aesthetics. Its gorgeously gothic intro soon gave way to an unpredictable medley of shocks, as we encountered more than just corpses once we ventured into the cellar. The actors revelled in our terror and the momentum didn't drop for a second. At one point, part of our group was held back, so attention could be focused a little more precisely with some great target scares. Overall, this attraction delivered the best scares of the night, by far. An amazing experience which will be hard to top this season. Black Widow A hooded maze creates opportunities for outlandish theming, as long as the theme can be executed via the remaining senses. And what could be more outlandish than some 8-legged beasties? This attraction utilised some great physical effects on our hands and arms as we blindly followed the rope to safety. I didn't notice any effects from above; I thought there might be something dangling to brush our heads and the tops of our shoulders, to give the illusion of a web. Black Widow was delightfully spooky, but as with last year's hooded maze, it serves as the finale to the scream park (Psychomanteum is an add-on) yet doesn't really deliver a thrilling climax. That being said, its oddball nature made it a fun addition to the lineup. Psychomanteum Resurrection You really think I'm doing that again?

  • Alton Towers Scarefest 2017 Review

    Scarefest returns to Alton Towers, as the atmospheric ruins are once again populated with scareactors, special effects, and the sound of petrified screams. In addition to these vital components, this year I saw AN ACTUAL BAT flying around entrance to Terror of the Towers. He was really selling it, and I admired his enthusiasm. Bats aside, the most exciting element of Scarefest 2017 for me was the inclusion a brand new maze: The Welcoming, created as a tie-in to SW8, the new wooden coaster due to open at the start of the 2018 season. We decided to save this till last, booking in at 9pm, to ensure maximum darkness and residual adrenaline jitters from the first three... Sub-Species Now in its third year, the shine on Sub Species is gradually wearing off for me. This year I was treated to one alien encounter which I had to wait patiently for, as though I were queuing for a chocolate bar in a newsagents. In the first year, the ‘doors’ scene was a pure adrenaline accelerator, with scareactors baiting us and stirring up a little competition to get us going. Unfortunately, that exciting dynamic has not since been recreated, and the maze itself felt sparse and underpopulated. However, the finale surpassed last year. Not so chilling but definitely thrilling; I was caught in a group that were terrified to their core, and the scareactor jumped on this opportunity without hesitation, cornering and intimidating the more distressed individuals and violently swinging his chainsaw. He was also brightly backlit which added a touch more drama to his performance. It was quite a sight, even if you’re over chainsaws. Terror of the Towers I’ve always been a huge fan of this classic maze, and while I would welcome a new intro, I’m still more than happy to tread through the same sets – themed to dark, theatrical perfection – whilst soaking up the sights, sounds and smells of pure immersive gothic horror. This year, the cast were poised and ready to deliver effective impact scares at every opportunity, whilst mixing in some sinister interaction to draw us deeper into their environment. Last year I said the finale was lacking, but this year it was back up to high gear, with some new demons bursting out from behind the fences, their grotesque horror makeup lit sporadically by the intensely disorienting strobe. In the past I've questioned how on earth the group leader ever manages to navigate the end scene, and that I was yet to try. Well, this year I tried. I succeeded. And I screamed my goddamn lungs out. Skin Snatchers Skin Snatchers blew me away last year, so I was beyond excited to get back in there. I even swapped places in the queue so I could get a Haunted Lantern hardhat this time. The intro was as engaging as before, brilliantly acted with great use of dark humour. We ventured into the dark, winding passages of the mine, and soon enough I was ambushed with a full contact scare that I won't forget in a hurry - something which never materialised in Sub Species. The character restrained me and whispered that I was now alone, and that I'd be dealt with before the group would even notice my absence. The combination of the scareactor contact and immersive maze layout was alarming, and the hardhat really added an extra dimension of fear - particularly the strobing effect, with instantly threw me off my stride. The finale this year fell flat compared to last year's explosive ending; we ambled towards the exit in silence. Despite this, Skin Snatchers is still selling pure Buffalo-Gein terror, and I hope to buy more next year. The Welcoming Last year I’d have said that Skin Snatchers’ cinematic quality couldn’t be topped, in terms of aesthetic and narrative. I never imagined that The Welcoming would present such a show, especially after the hoods & rope revelation. My expectations were relatively low. This, coupled with fact that the modest intro room gave very little away, meant my entry through the curtain was all the more breathtaking. I wasn’t quite sure how the theming would come together in terms of the SW8 tie-in, but after a nanosecond of adjusting my eyes to my surroundings, I got it, I bought it, and completely fell in love with it. Intricate sets are one thing, but this was its own little world, with a dreamlike quality created by clever lighting and the intensity of the actors. The hooded segment didn't add anything so I assume its inclusion was perfunctory, but others in my group received more contact scares than I did at this point. Was I chosen? Well, I was very excited to discover a pink clothes peg attached to my back after exiting the maze. However, after my friend emerged from the maze with a tonne of dirt makeup daubed on his face, I'm starting to doubt the significance of said peg. Freak Show Unbelievably, just as we missed the scare zones last year, we missed Freak Show this year too. What should have been a comfortable gap between our maze bookings was eaten up by a 90+ minute queue to get into Skin Snatchers. Extremely disappointing, and a major oversight in terms of park operations. We're just hoping it'll return next year!

  • Spookers @ Doc/Fest Review

    Twelve years ago, I volunteered at Doc/Fest. It was my first ever film festival experience; I learned a lot, and it set me on a path to where I am now. Over the years, Doc/Fest has grown exponentially. It’s now the biggest documentary festival in the UK, with screenings and events happening all over the city. Despite my history with the festival (and the fact that it’s right here in Sheffield), I haven’t made it to that many screenings. However, when I found out that Spookers was screening as part of Doc/Fest, I couldn’t book it fast enough. Not only is Spookers a documentary about a scare attraction, but it had its own scare attraction to go with it! The screening took place in the atmospheric and historic Abbeydale Picturehouse, the perfect venue for this event. It was really nice, if a little bizarre, to see familiar faces from my two separate worlds, film festivals and scare entertainment, under the same roof. Even in the horror sphere, where I basically live my entire life, the two don’t often mix. I was a little giddy to say the least. Our scare experience came first. Produced by AtmosFEAR! Scare Entertainment, this mini attraction consisted of a simple but effective walkthrough, peppered with strategically positioned scareactors. The design was ideal for newcomers, featuring a line on the floor to follow, hands-on-shoulders, and a ‘host’ actor controlling things at the front. It worked well. Perhaps the best element of the experience didn’t become known until after the documentary – that the characters inside where based on the characters from the Spookers attraction. This was a lovely touch. After the scare experience, we took our seats in the auditorium. Two actors, one interactive and one writhing on the floor/generally upsetting people, entertained us as we waited for the film to start. Spookers is about a New Zealand scare attraction of the same name. It’s open all year round, and housed in Kingseat, a former psychiatric hospital south of Auckland. The building itself is considered to be one of the most haunted in the country. It was in operation as a hospital from 1932 to 1999, and Spookers has been open there since 2005. The documentary takes us inside the world of Spookers, and introduces us to its creators and actors – ‘a family like no other’. With a haunt on this scale, the creative and operational aspects alone could fill an entire documentary, so after briefly exploring these elements, Spookers focuses its attention elsewhere: the actors. They talk openly about their struggles in life; how the Spookers family has given them a sense of belonging and community, and helped them find their place in the world. Their remarkably honest, moving, and personal anecdotes are mostly delivered in full costume and makeup, which creates an interesting contrast: they appear inhuman, yet they are telling deeply human stories. This gives the film a surreal, dreamlike quality. The film is also interspersed with moments of visual fantasy – an unusual choice for a documentary – which depict the actors’ dreams, fantasies and memories. These add great deal of warmth and heart, and heighten the surrealism. Actors’ stories aside, the documentary is about a haunted attraction, the expectation being at that some point we’ll see it in action. And the film delivers on this with gusto. The scenes inside the attraction are frenzied, energetic, loud and outrageously entertaining. Blood splatters, chainsaws roar, guests burst from doorways and run screaming into the night. We are treated to exquisite slow motion close-ups of guests’ faces as they are mercilessly terrorised by the actors, causing the audience to erupt with laughter. The chaotic fun of scare entertainment is portrayed perfectly in these scenes. This documentary strikes a though-provoking balance. It presents us with the full horror of Spookers in all its gory glory. It explores the energy and creativity poured into it, and the human stories behind it. It examines what it means to express yourself creatively, and embrace who you really are. It’s a poignant celebration of the weird and wonderful. And it’s well worth a watch.

  • Scare Kingdom Scream Park 2016 Review

    Spoiler level: No specific details of what happens in each attraction, but lots of general description which could be perceived as spoilers. "Do you remember that one at Blackpool? Well this is way worse than that." I overheard this in the car park from a guy trying to advise his friend as to what he was letting himself in for. While this may seem glaringly obvious to seasoned scare fans, it's pretty spot on. 'Worse' in this context meaning 'much more terrifying'. Because Scare Kingdom Scream Park, now in its eighth year, delivers scares on a grand scale, featuring seven attractions which are experienced in sequence over the course of the evening. Due to the nature of the event, my advice would always be to steer clear if you're of a nervous disposition, lest you become overwhelmed and need to be escorted from the park. I saw it happen last year. I saw it happen this year. And it will continue to happen I'm sure. But for the rest of us, Scare Kingdom is a veritable playground of scary fun, and I couldn't wait to explore the dark delights of this year's lineup... Mallum In past years, Scare Kingdom’s opening acts have been fantastic. Simple yet effective pieces designed to get the adrenaline pumping and start the evening off at the right level. This was very much the opposite. As dull as it was confusing, it seemed to be over before it had begun. We weren’t there long enough for the muddled setpiece to make any sense. Our group was quite small yet we moved all the way to the edge as we thought more people were coming in. Had we been instructed to remain more central, the only scare that was supposed to happen might have hit a little harder. Although I doubt that would have saved it. The Sickness Scaring isn’t an exact science, but for me, this attraction is as objectively terrifying as it gets (but therein lies the subjective bias- I LOVE hospital themed stuff!) The execution of this concept was everything I was hoping for and more. The Sickness was the perfect balance of character interaction and set walkthroughs with an all-round sensory assault to boost the experience. Think heart monitors, grimy walls, smell pods, the whole nine yards. I was thoroughly immersed, although the music drowned out the actors a little. The storyline about the experimentation was a nice detail which kept us engaged, adding to the sense of dread and tension as we progressed. And the bed scene? Well, it scared the crap out of me. A perfectly timed impact scare which genuinely made me want to run. Manormortis The ever impressive Manormortis is always a Scare Kingdom highlight; its clever design and extraordinary grandeur are a delight to behold. This year, the story was centred around the recently discovered diary of ‘Emily Haxenghast’, and ghostly sightings within the house. The actors were all on top form, particularly in the library and furnace, and I loved the Ghostbusters/Holtzmann style character at the beginning. Scare Kingdom always wins on the movie nods. The experience this year felt very theatrical, with a Dungeons-style performance in every room, but no memorable scares. In fact, no-one flinched during the climax of one particular room (perhaps to do with volume/positioning), but the end scene gave me a decent jump, despite the predictable format. The House of Gaunt A nifty little attraction and a pediophobic’s worst nightmare, this was a creepy, claustrophobic experience that really delivered the chills. The haunted doll motif, which found recent fame in movies such as The Conjuring/Annabelle, worked well here, especially with the unease of not knowing (for sure) what would move and what wouldn’t. There were a few jump scares but unfortunately they mostly seemed to target the front of our group. The visual effects were still enjoyable though. I thought my pal Automata from Horror Camp Live might make an appearance here, but sadly not! 666 Brimstone Place I’m a little torn here between my need to review this as a standalone maze and my urge to compare it to Hell from last year, which was housed in the same building. The fact of the matter is that I’d rather have seen Hell return for a second year, rather than something under a different name which is largely the same. There were small differences, and Hell was indeed one of my highlights from last year, so it was great to see that finale again, albeit with a different character. Also the actor at the beginning was fantastic and really took his time unsettling us. Overall this was a lot of fun, with a theatrical start and a dramatic finish. Tension fell a little flat for me once I realised I knew what was coming, but I still had a good time. Black Death Who doesn’t love a hooded maze? Well, me usually. The plague is a theme which I'd love to see more of in scare attractions. I’ve always found it to be very disturbing, and there’s lots of dramatic imagery to play with; sick people, plague doctors, rotting corpses, etc. That’s why I was disappointed to hear that Black Death at Scare Kingdom was going to be hooded. But this was a great attraction! It helped immensely that the hoods were thick, this really does make a big difference. I couldn’t see a thing. The actors played up the other sensory elements very well, and the change in texture on the ground was very effective. Our group seemed to split at one point, although the sense of isolation from wearing a hood negates the need for this. The only thing it was missing was a strong smell – perhaps there was one but I couldn’t smell it through the hood! Snuffhouse Alone In the past I’ve remained quiet about Psychomanteum, the 18+ add-on to the Scare Kingdom experience. I wanted to perpetuate the mystique. But Psychomanteum has now been replaced with Snuffhouse Alone, a sick spin-off from Snuffhouse After Dark, the 4 hour experience I completed earlier this year. As with Psychomateum, the nature of Snuffhouse Alone is very extreme. If you had any difficulty comprehending how Psychomateum fitted in with an otherwise traditionally scary evening of Halloween fun, then Snuffhouse will baffle you even more. I’m right there with you, but that’s not to say I dislike it. In the 4 hour version, the tormentors were playing the long game, breaking us down gradually with psychological and physical techniques. This experience lasted several minutes, so all of that had obviously been taken out. What remains? Shock and repulsion. God help you all.

  • McKamey Manor Presents: Snuffhouse (After Dark) Review

    As I was getting ready to leave for Snuffhouse (After Dark), a collaboration between AtmosFEAR! Scare entertainment and Russ McKamey (of McKamey Manor infamy), my brain was in a state of confusion. According to my calendar, we were in the month of August. It wasn't a hot day but it was certainly mild. However, high winds were beginning to howl around my house, dry leaves were scuttling across our drive, and I was setting off to go to Scare Kingdom Scream Park. That, plus the fact that my friend had posted a picture of Halloween decorations in TK Maxx. For a brief moment in my head, it was October bliss. The aforementioned winds were even stronger by the time we arrived, and night had fallen. Hawkshaw Farm car park was deserted. Gone was the early evening sunshine of the first hour of Horror Camp Live. Gone were the giddy crowds gathering to enter Scare Kingdom's Halloween mazes. It was silent, bar the howling wind, and very dark indeed. Never before, in all the years I've been attending scare events, have I experienced a sense of dread quite like that. One by one, more cars began to show, and our small group converged amid nervous laughter and furtive glances towards the shadows. We signed our waivers, and off we went. The sense of dread increased as we entered the event, hooded and shuffling in single file. I struggled to get my breathing under control, which was a new one for me. We were address by a video of Russ McKamey who reiterated that we really didn't want to do this. The man has all the subtlety of a sledgehammer and so his spiel was mildly hokey, but I went with it. And before I knew it, the night was in full swing, kicking off (for my group) with a gruelling round of physical exercise. Things only got worse from that point. Tasks were varied and randomised; my friend's experience was vastly different to mine. At one point I was taken away for one-on-one 'conditioning' involving a metal dental device. Things got very uncomfortable very quickly. The stress of certain situations, with the addition of some psychological probing, left me in a very bewildered state. All the physical & psychological elements (no doubt carefully chosen), worked simultaneously for maximum effect. I felt my energy depleting, and the voice inside my head which had been cheering me on was becoming quieter as each hour passed. As I struggled on, I couldn't escape one thought: 'It's working. This is how I'm meant to feel.' One of the hardest things about this event was the fact that all bravado and camaraderie was stripped away, as we operated mostly on a speak-when-spoken-to basis. We couldn't lighten the mood or encourage each other, as we were watched at all times. The tormentors did not tolerate humour. We, the 'sufferers', rarely spoke to each other. In fact, we were pitted against each other, and seeds of distrust were planted throughout the night. At one point we were secretly instructed to carry out specific actions on each other, and within seconds our group erupted in a mad commotion of chaos and confusion. I found myself in the grip of a strange mania, whereby I entered into a lengthy and aggressive wrestling match with a full grown man, which I cannot recall a reason for. But gory details aside, was it any good? This is quite difficult to gauge; enjoyment just isn't the right barometer. The Scare Kingdom website summarises this as an event "which places the participants into the heart of an immersive scare entertainment experience". Personally, I would disagree with this. There wasn't much which was intended to scare us (fear of uncertainty aside). Fear is entirely subjective so I can only speak for myself, but to me, this wasn't really a "scare entertainment experience". At no point whatsoever did I scream. The more exhausted I became, the more I began to shut down, whereas being scared has the opposite effect on me. Nevertheless, this was a memorable experience, and a fascinating one in hindsight. To say 'it's not for everyone' would be an understatement. At the heart of it, this type of thing is really quite niche. It's a way to test your morals, your determination, your physical and emotional strength, your endurance, your limits, and above all, yourself.

  • Berlinale 2016

    A few months ago I found out I wouldn't be able to attend Cannes Film Festival this year. I was gutted. I'd had such amazing experiences there in 2015 and 2014. But yacht parties and red carpets aside, the Cannes Marché du film has an important role to play in the programming of Celluloid Screams, so the idea of missing it was a bit of a worry. Our team would be one person down in a market with so much ground to cover. Then it came to me - it doesn't have to be Cannes! The Berlin International Film Festival (Berlinale) also hosts the the European Film Market (EFM), one of largest film markets in the world alongside Cannes. Not only that - I love Berlin. My mind was made up. I did feel a twinge of gloom as I was packing my suitcase; in the absence of sunglasses, sandals and sun cream I was packing boots, scarves and gloves. But any opportunity to wear cute beanies and snuggly winter scarves is a welcome one. And I certainly needed them! The tall buildings of Potsdamer Platz deflected blasts of icy wind which howled around the square; I battled through each morning on my way to the Sony Centre, armed with hot coffee. Eventually I got lazy and began to jumping into EFM shuttle cars at every opportunity, which travelled around all the major locations every few minutes (a luxury not provided in Cannes!) All the market screenings I went to were in actual cinemas - a lot more comfortable than purpose built screening rooms. The films themselves were mostly OK. I only fell in love with one film, followed by three that I liked, and the rest were either mediocre, utter rubbish, or simply not right for us. Nevertheless, there was plenty to go at in the market itself. Housed mostly in the beautiful Martin-Gropius-Bau building, it was full to bursting with sales agents, distributors, buyers, financiers and other industry professionals. The amount of literature I came away with sent me over my baggage allowance! I had some downtime to enjoy the city and revisit some of my favourite spots. Berlin has a great vibe. As a comparison- London has a glossy veneer of friendliness which masks the cold indifference at its heart, shielding tourists from its dark side. Berlin doesn't bother with this. It has no pretense. It's very take-it-or-leave it; immerse yourself, or be gone. If London says "welcome to this great city, we are wonderful, and by the way, fuck you", Berlin is a simple "fuck you". And I really respect that. The bleak, grey skies of winter really suit Berlin, however I did visit a gorgeous district called Prenzlauer Berg, which I imagine is lovely in the summer. I also stopped by the Deutsche Oper U-Bahn station because I'm huge fan of Rammstein (it's the station they crawl out of in the video for 'Mein Teil'). I hope to return to Berlin soon for another leisure trip, and I would definitely attend Berlinale again. Did I prefer it to Cannes? I'm leaning towards no, but it's difficult to compare two entirely different experiences. There were fewer distractions than there are in Cannes, with all its fluff and sparkle, so it was easier to focus on the task at hand. The festival staff were friendlier. And, most importantly, the mood of the city put me in the right mindset to watch horror films all day. For a horror film festival programmer, not much else matters!

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